Interactive 3D
Built for the Web.

Flat screenshots do not do flagship products justice. I design and code real-time 3D product visualizers, scroll-driven exploded views, and lightweight WebGL scenes that run at a smooth 60 FPS on any phone or laptop.

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60 FPS
Mobile & Desktop Performance
+40%
VIP Launch Conversion Lift
< 2 MB
Compressed 3D Asset Budget
100%
In-House Three.js + Blender

From 3D Model
To Browser Code.

Zero handoff gap between 3D modeling and frontend engineering—every shader, camera rig, and scroll trigger is shipped in production code.

Stage 01

Precision 3D Modeling & Materials

We model clean, low-poly geometry in Blender with studio three-point lighting and tactile metallic, glass, or matte-clay shaders tailored to your brand.


What You Get
Custom Blender 3D Geometry
Metallic, Glass & Matte-Clay Shaders
Orthographic & Perspective Rigs
Draco-Compressed .GLB Exports
Stage 02

Scroll & Touch Choreography

We synchronize mechanical exploded views, camera fly-throughs, and interactive hotspots directly to user scroll and touch gestures using GSAP.


What You Get
GSAP ScrollTrigger 3D Timelines
Interactive Exploded-View Logic
360° Touch & Orbit Controls
Synced Feature Callout Labels
Stage 03

60 FPS Production WebGL Code

Your 3D scene is delivered as a lightweight, self-contained Three.js component for React, Next.js, or Astro—lazy-loaded so it never hurts page speed.


What You Get
Clean Three.js / TypeScript Code
Offscreen Pause & Memory Cleanup
Retina DPI & Mobile Optimization
Drop-In React / Astro Component

Traditional Handoffs
vs. End-to-End Design.

Why product teams replace static agency slide decks with a unified UX, AI, and frontend prototype sprint.

The Usual Bottleneck 3–6 Months

Pre-Rendered Video Loops

  • ✕ 25 MB+ MP4 background videos that stall mobile page loads and hurt LCP
  • ✕ Zero interactivity—users cannot rotate, inspect, or trigger states
  • ✕ Blurry compression artifacts on Retina and 4K displays
  • ✕ Requires separate 3D studio and frontend agency with weeks of friction
How I Work 2–3 Week Sprint

Real-Time WebGL & Three.js

  • ✓ Lightweight procedural geometry and Draco-compressed GLBs under 2 MB
  • ✓ Full 360° touch manipulation, exploded views, and real-time shader states
  • ✓ Crisp native device-pixel-ratio rendering across iOS, Android, and desktop
  • ✓ Designed in Blender and coded in Three.js/TypeScript by a single architect

Your questions
answered.

01

Will 3D WebGL slow down our website or hurt Core Web Vitals / SEO?

+

No. We lazy-initialize WebGL canvases off the critical rendering path, cap devicePixelRatio at 2, use procedural meshes or Draco-compressed GLBs, and pause requestAnimationFrame loops when offscreen so your LCP and SEO scores remain fast.

02

Do we need our own 3D CAD models, or can you model them from scratch?

+

Either works. If you have STEP/OBJ/FBX files, I clean, retopologize, and bake them for real-time WebGL. If you are starting from a concept, I model the assets directly in Blender 5 and procedural Three.js.

03

How is the 3D scene handed over to our engineering team?

+

You receive clean, modular TypeScript / React / Astro components with zero black-box dependencies, complete with dispose() memory cleanup and responsive camera breakpoints.

Moiz Ahmed

Have a complex product challenge?
Book a discovery call.

Review your current customer journey, diagnose friction points, and scope your next high-converting sprint.

📅 Schedule Call

Like what you see? Book a free discovery call.

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